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Beta Update V1.3 (New Features and Bug Fixes)

Sam Van Tilburgh
posted this on October 04, 2013 16:54

1.3 New and Improved Features

  • Flow completed recrafted, much less meaningless clicking
  • Enter the Bronze Age and era of agriculture.
  • 12 New Bronze age advances including Farming, Politics and Cartography.
  • 8 New Resource cards to collect
  • 8 New God Cards to collect
  • New unlocks to increase your Area of Influence, speed up followers and cheaper settlements
  • Unlock a new Farmer Follower and grow your civilisation through agriculture
  • Farmers will grow crops outside of settlements for the population
  • Crops are gathered to feed your population and advance your civilisation
  • Choose the most fertile and efficient land for your crops
  • Dynamic weather system where lightning storms will bombard your Homeworld, damaging Abodes not in a settlement
  • Sprogging centralised within settlements rather than on individual Abodes
  • Sprogging from Abodes only available when the Followers have a job
  • Abodes inside a settlement now have second stories allowing much greater capacity and Belief.
  • Multiplayer balanced so that enemy followers will not fight each other as you plan dominance
  • New scrapbook hints
  • Felt tents no longer produce Belief and instead house more Followers and have faster Follower generation
  • Faster info bubbles
  • New God Power icons
  • Followers share their thoughts and needs via Prayers
  • Beam added to Shrines within Area of Influence
  • All battle maps quicker to fight
  • Totem rebalanced to reduce number of Followers
  • Finger of God is now more effective
  • Townlife is now more meaningful
  • New gem seams added to Homeworld
  • Rebalanced trees and rocks

1.3 Bug Fixes

  • Various crash fixes including crashes on startup for both Mac and Windows
  • Fixes for crashes related to Settlements
  • Beautified land will remain beautified after exiting the game
  • Previously used Resource Cards given back for removed Advance Cards
  • Followers will no longer walk slowly on land that was previous blighted
  • Temple of Fertility statue is now actually on the temple
  • Settlements will always generate Belief
  • Settlement roads will re-draw after Abodes are moved
  • Followers on fire will die even when on Beautified land or in a Settlement
  • New opening flyover
  • Shrines are now more distinctive
  • Belief gain modified to be slower when game is shut down
  • God Power icons crisper
  • Villagers will recover correctly after being in water then rescued
  • Crash when attacking a Castle in Story Battle fixed
  • “FULL” from Abode info no longer getting stuck on screen
  • Belief musical chain “fail” will not play after collecting only one Belief bubble
  • Collecting Belief from a Settlement will continue the musical chain
  • Bach’s First Prelude now plays in full
  • Shrubs on Statue of Settlement shadow fixed
  • Statue of Settlement no longer floating
  • Statue of Settlement destruction crash fixed
  • Statue of Settlement door is blue in Homeworld
  • Statue of Settlement flag will be striped with sprogging is available
  • Fix for odd behaviour of Followers from Settlement sprogging
  • Mining is now more significant to Followers
  • Z-fighting on Settlement base fixed
  • Flag SFX will play on Settlement
  • Failsafe against Armageddon being usable in Homeworld
  • Shrines will continue to build after exiting the game
  • Totem number will not remain on screen when Totem is deactivated
  • Card descriptions on Felt Tents and Permanent Abodes changed to reflect new functionality
  • Fixed lighting on Abodes and fences
  • Fixed Followers getting stuck at Totem
  • Belief and Follower info dialogue removed on Abodes in a Settlement
  • SFX volume cannot be set to NULL

1.3 Known Issues

  • Sometimes the Mac version will hardlock after 30 minutes of inactivity
  • Shrine cards look duplicated
  • Land expansion shrine has no scaffolding
  • Difficult to see if Farms are selected to be moved with Town Planning
  • Lens flare from beams remains on Shrines
  • Special Followers will sometimes play female Follower sprog sound FX
  • Named Followers are randomly assigned a gender
  • Some VFX are not affected by nighttime
  • GODUS icon is low resolution
  • The final paragraph in the scrapbook does not fade in
  • Cannot quit game when cards are on-screen
  • Wheat is static in the wind
  • Roads to farms do not always appear
  • Statue of Speed FX can appear overblown
  • Sometimes there is an audio bug when returning to Homeworld mid-Multiplayer battle
  • Info bubble for a Settlement will sometimes not appear if the info bubble is already open on another Settlement
 

Comments

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GoldenKrow

Yay glad to see this. I know this game can be incredible with what can be added in. Here's to a bright future for Godus. I hope you guys are finding the game successfull so you can keep working on it

October 04, 2013 17:08
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Sean

My game freezes on the launch screen; updated to v1.3, verified the steam files' integrity and rebooted my iMac but the game still freezes at the launch screen. I can hear the ambient sounds (birds, seagulls, water/waves) but the game just freezes up. Really looking forward to playing the new content but not should how to get this fixed. :-(

October 04, 2013 17:15
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Sean

Darn auto-correct.... that last bit should have been "not sure how to get this fixed."

October 04, 2013 17:16
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JBG

Freezes too

With almost 1 Go of log (yes, 1 000 000 Ko) in verbose_15982.log

And always the same line :  Framework: IwError: Terrain data corruption.

October 04, 2013 17:45
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JBG

Deleting all the files manualy and redownload fix-it

October 04, 2013 17:59
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Justin Kitsinger

When I Ioaded up 1.3 for the first time I found all of my settlements that had previous existed had now vanished, replaced by a small hill.

 

In addition, most of my followers are completely ignoring the totem.

Since my settlements all vanished I was trying to rebuild them and also improve the building density around where they had been. Knocking down old buildings to encourage new and larger ones. However the followers were almost all ignoring the totem and could not be moved (the totem was definitely on, I turned it on and off several times just to make sure and they never properly responded).

 

This made restructuring an area nearly impossible because as soon as I could demolish one house the followers ejected would instantly try to make new smaller houses right on the spot, ignoring the instruction to shove off to the totem so I could rearrange that space. I had to turn the whole area into a sea of rocks and basically kill off every follower in the area just to get them to stop building tiny level 1 houses, before I could finally clear the area and restructure it for larger, superior homes.

 

This was IMMENSELY frustrating and annoying. Of course all my settlements going poof was too. >_<

 

Anyone else have this problem?

October 04, 2013 19:30
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Justin Kitsinger

Addendum: Dug up several of the new treasure chests as well and they all gave me nothing. Opened them and nothing popped up at all. >_<

The followers ignoring the totem thing is basically game breaking at this point. I can't control them, they're constantly building houses when I'm  not ready for them. I have maybe 4 or 5 that follow the totem and everyone else ignores it.

 

Help? :(

 

Do I HAVE to restart my homeworld? Is that the only way to clear out this weird behavior?

October 04, 2013 19:46
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Dag Gullik Gulliksen

Some of the same problems here. Did not restart my land.

Only a very small amount of followers go to the totem, the rest ignores it completely.
A truckload of the new chests are empty.
When I move abode plots around and lock them to a position they usually break down the moment they try to build them, it seems that you can place them manually in positions you can not actually build them on now.

Also who came up with the brilliant idea that it would now take over 2 hours to get belief from a settlement? I don't want to play in 5 minute instances, spending up all my belief in one go and then being forced to wait for hours to play more.

October 04, 2013 19:55
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Sean

Deleted the game and reinstalled it, no change. Still freezes at the launch screen.

October 04, 2013 20:31
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Tristan Warner-Smith

I continued with my existing game, I'm seeing random amounts of chests being empty but the biggest issue I've had so far is that there are expansion shrines that are underwater.

Unless there's a way to remove water from a dug hole, I'm not sure how I can get any guys to it to expand.

October 04, 2013 21:09
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Justin Kitsinger

Was flipping through the book and came across a card 94: Totem Capacity.

Is only a few followers responding to the totem INTENTIONAL?!

This is... bluntly, a HORRIBLE idea. I feel like I'm constantly fighting against my own people, trying to get them to stop building crappy level 1 houses and wait for me to fix the land so they can build something better.

Also followers only being able to emerge if there's a nearby plot for them to build on is a total game breaker for multiplayer battles. I was trying to do a capture the gems race with someone and I couldn't get any excess population to go mine the gems. The main use of the totem is really to get them to STOP doing things you don't want them to do so you can work. If they're not obeying then you're fighting against them every second and that has pretty instantly sapped out every last scrap of fun I was having with this game. :(

Think I may sit out for a bit and wait for some of these issues to be addressed. Before it was at least fun to play even if many things weren't working right. This is not even fun to test out cause my own people have become the enemy of trying to do anything. It's just frustrating now. :(

Oh also for the comment just above me, I've also found the beams of light (which I guess are shrines?) to be underwater. Only found one so far that's above ground. Got my followers working on it now but because only a few respond to the totem, going to take a while for it to be finished. -_-

October 04, 2013 21:31
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Justin Davis

I'm experiencing the same issues as some of the others here. A lot of chests open with nothing in them, probably six or so before I stopped playing, time remaining on houses being built flashes continuously and erratically, followers not responding to totem even when its only one or two followers, seems to have quite a bit more lag than the last version especially when dragging cliffs, and finally some new land with gem veins do not respond to sculpting particularly one with a chest inside it. I've only played probably 15 minutes so far, I'll continue on later this evening and report any other issues.

 

Love this game though, just thought I should finish with that!

October 04, 2013 22:55
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Tristan Warner-Smith

As an update, I restarted my game and haven't had any empty chest issues.

At the same time though, the gameplay seems to have slowed drastically. Very few people seem to be walking around and none are responding to my totems, resulting in no new houses which is stunting my progress through the ages.

October 05, 2013 00:49
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Joseph Hollibaugh

Same issues as Sean but with PC. Game freezes on startup. Verified game cache. Game freezes on startup. Will next delete local copy and re-download and re-install. I'll have to look into deleting any hidden appdata after that. (T.T)

October 05, 2013 03:16
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Joseph Hollibaugh

It worked. Deleted leftover data in steam directory.

October 05, 2013 03:25
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Sean

I also deleted the old Godus data, reinstalled, and then rebooted my computer; unfortunately it did not work for me. The game still freezes at the launch screen and is not playable. Guess I'll have to wait for a patch to fix this (hopefully only a few days).

October 05, 2013 04:01
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Joseph Hollibaugh

Did you look for any data in your steam folders that steam may have left behind after a "delete local content" action in steam? Not sure if that's a thing on Mac but that's what I had to do on my PC.

October 05, 2013 05:07
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Sam V

Godus has some cool features when updated ,  i agree with the others that working with the totem and you own people  and with the missions it istn possible to play with so little people ....
Also only tier 1 houses produce followers ....    with this update  follower wise  it kinda sucks big time !  sadly  i'm going to wait till another update is coming   , the gaming experience is at a rock bottom for me ...   already bought the game on steam so hope with some good feedback this game will be awesome !

Sam,

The Netherlands

October 05, 2013 10:53
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Dag Gullik Gulliksen

Follow up on not chosing to reset the world:

The new shrine of power and the new shrine of expansion on the right are in the water. These can be worked on by digging them out, letting the followers be interested in working on them and then covering it up to sand level.

However neither shrine actually expands the area. (probably related to the fact that they were spawned underwater to begin with)

Also when it comes to the new sprogging and totem behaviour, are you serious? Reducing the amount of followers a totem can have to 3, and then on upgrade 6 is ridiculous, re-constructing an area is impossible unless you make it into swiss cheese and wait for every follower to die, working out new areas takes forever because way too few people go there, especially if you work industrially like me (basically trying to make the biggest abodes on completely flat land, not having some organic and natural spread in placement and sizes).

Sprogging is just weird because I can't send a large amount of followers to a gem vein, nor can I have the maximum amount of followers building an abode because you stop the sprogging when half of the limit is reached. Why? I mean, yes, it's really nice that you don't have flags up on all buildings at all times because that avoids the problem most beginners will have where they sprog people constantly because there is a flag on the abode, causing growth to slow down majorly because your population keeps dying. But it severely limits how you can play the game when you couple it together with a super tiny amount of followers that can go to a totem.

I hope to see sprogging behaviour and totem capacity changed to something that allows more freedom in playstyle. I feel like you're pushing us down into one specific way of playing Godus.

October 05, 2013 12:43
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Roger

Big Problem - reset my game and started over. After Building Abodes (2x2) I click on houses with flags. What I see is that several flags go down at one (2 - 3) so I lose a lot of builders. After a few minutes I'm stuck with a few houses, no flags anymore and nothing else I can do. When I rightclick on the house there are guys ready but I can't activate them... Did a reset again, same result. Any Ideas? I run a rig with Win 8.1 but that worked before. Happens now with 1.3. Attached a Screenshot for better understanding.

 

October 05, 2013 13:17
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Roger

Update: I just found out that when I grow the land a bit until a new building space is there (1x1) all the flags sprout up again. I click on one and all the flags go down again. Furthermore, no more believe is produced?

October 05, 2013 13:20
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Roger

lol, I'm starting to believe this is by design - big (shitty) change. What do I do when I don't have believe left and all the flags are down? Would like to delete my previous posts but I can neither edit nor delete them... 

October 05, 2013 13:22
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Lee Gaskins

Lot's  of problems  in  1.3.    Game  just  ended-  bugged out  and  exited  a few  times  while  sculpting.  Discovered  three  new  shrines  of  Expansion.  One  (far  left of  map)  did  not expand, the other two  are  deep  under  water and  will  not  rise  (like  some  rocks  do  when  you  raise  land).  

Some  cards  have  number  problems  6/2  instead  of  2/6.  Chests  spawn underwater  and  give  noting.  Couldn't  there  be  a  raise  command  for  objects  instead  of  not  just  land? 

   People   seem  more  unresponsive in  finding ways  to  get  to  the  totems (more  dumb).  Some followers  only  seem  to  want  to  do  one  thing,  (ignores  building a  house).   Figures  seem to  all  or  closely  look  male.  Can  we please  have  some    chicks?  (lol).  Also  figures  seem   left-handed.  Why not  both?  Little  things  will  make  this  game  special  instead  of  run-of-the-mill.

Giant  statue  seemingly  has  no  use.  If  not  implemented,  why  put  it  in  yet?  Zero  reward  for  digging  it  up. Graphic-wise game  is  so-so.  Why  Blue  people population  font.... blends  exactly  with  sky.  I  suggest  a different  value  to  a complimentary  color.

So,  IMHO  opinion,  the  new  upgrade  though  exciting  and  interesting,  still  continues  to  make  Godus  a broke  game.  Fantastic  concept  though!

Question,  I  assume  everyone  has  the  same  starting  point?  Why,  if  this  is  seemingly  on a Jupiter-sized  world,   won't  every  starting  point  be  different  with  difference  resources  and  positions  of  statues  and  such?  I  have  the  exact  same  start-up  as  the  demos  on you-tube. 

 

October 05, 2013 15:26
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Lee Gaskins

Addendum: Some  chests  on land  have  nothing  in  them. If this  is  gameplay-  fine.  If  these  empty  chests  are supposed  to  have  a  card  that  is  needed  to  expand bur  comes  up  empty... ... the  gamer  is  stuck.

October 05, 2013 15:42
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Lee Gaskins

Another  update:  7  chests  (4  above  ground)....  all  empty.   Something  seems  wrong.

October 05, 2013 16:11
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Mace1106

I had a very quick play this morning before work. Was on for about 30 minutes

Could the issues with empty chests be because you'd gained the cards elsewhere? Before the update I was struggling to locate cards to advance me

PM and 22cans had said that there was one card that was a game breaker that they'd hidden. Maybe they'd held other cards back to limit progression as the game design wasn't advanced enough?

Maybe now, with the update, you can play much further and so they've made cards more accessible. But we've already collected them elsewhere or we'd found them while they were difficult to obtain?

Also, I think the houses should have a lock/unlock option. So the plots come up as you sculpt but by default are locked. This would give you chance to move them around and also size them up to levels greater than 1 before they were built.

Godus isn't a crazy fast paced game on the Homeworld so there souldn't be any harm in making your followers wait to build, it won't disadvantage you. But for Godliness, the ability to define the layout and scale of buildings a bit more would be a nice touch

 

Any thoughts?

October 05, 2013 16:56
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Lee Gaskins

I  heard  on twitter    through  22  cans:  There  isn't  supposed  to  be  empty  chests.  I  need  one  card  (limestone),  that  has  to  be  found  via  a chest,  and  now  I  have  10  chests  that  are  empty  in a  row....  I  like  the houses   locked  idea.....

 

October 05, 2013 19:58
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Mace1106

I hadn't seen the twitter post regarding the chests. Do they explain why there are empty chests then?

I was hunting for a charcoal card for ages and finally found it, but I've probably had in excess of 15-20 empty chests

I've come across some underwater shrines as well. Unless there's a technological advancement for swimmers, this must be a glitch

I've got a shrine of power and a shrine of expansion I can't do anything with.

October 05, 2013 20:19
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DualXz

There are serious flaws here.

Overall, some fixes and changes here were welcome on my point of view, being one of them the complete flow re-craft, shrine detection, a new age to test, etc.

But the explanation on the patch itself is very poor.

eg. "Finger of God is now more effective". Great, but mind telling us before land it KILLS all your followers inside the abodes now?

eg."Felt tents no longer produce Belief and instead house more Followers and have faster Follower generation". You could also tell the players to be careful not to spend too much belief at the beginning then. What of new players that know nothing of the game? This current re-start is bad. It needs at least a small amount of belief income until the player gets an abode capable of producing.

so.

eg."Totem rebalanced to reduce number of Followers" The previous number was mega high. You could have stated now it was just four.

 

You get the point.

Either way, ty for the patch. Keep the good work, and pay attention to people's idea. The game needs a lot of "beautify" on itself.

 

 

October 05, 2013 22:13
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Jayson Olson

Two empty chests in a row.  Afraid to proceed in case more are empty and I'll be out of cards with no chance to get back...

October 06, 2013 00:26
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Mikkel Erdal

The game worked really cool after update.. My followers do though kinda hate me now? :( wont got o my totem... The shrines are under water now?? and almost every chest is either empty or just have mud bircks in it? they wont go into bronze age :( although there is now more gems around? thats nice :D 
My biggest problem started when i began to build a farm... my game kept crashing just saying "not responding" in my taskmanager... I couldnt even load the game up for 2 seconds before it crashed again :( i tried re-installing it and now its just forzen at the loading screen :(

October 06, 2013 09:56
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StefanRoth

Just bought the game to sweeten up my sunday, does not work -.- This is the message I get, when I look up "s3 sim debug" when nothing happens while loading ... !?

 

"No executable to load. Place an executable (.s86) file in your data directory or use the ICF file setting [S3E] GameExecutable=x "

 

-.- -.- -.-

October 06, 2013 11:36
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perse arska

I didnt install the Steam version of the game, i just installed the game without steam. How can i download this patch?

October 06, 2013 11:51
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Lee Gaskins

Mace1106:   It  stated  that  the  chests  should  not  be  empty.

October 06, 2013 12:02
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Tut Tut Tut Tut

Except the expansion shrines not working or beeing under water. i dont have any other problems in primitiv age, but after i entered the bronzeage i have diffculties to gather crops. my farmers go to the farms, but dont gather anything, they just dissapear, but the count on these farms say 3/3 or 4/4 ... but noone'sworking there. have resetted the homeworld and wait for the first 1.3-patch now. and spawning new farmers throught the settlements is somehow bugged to. they wont spawn new guys even though the settlements are full and farm empty :(

As always: sry for my bad english. not my mothertongue and no talent for languages. :P

October 06, 2013 14:43
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Dag Gullik Gulliksen

@Perse Arska
The game is only available on Steam, why do you go to their official support page to tell them that you've pirated the game and want help?

October 06, 2013 15:52
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Blackkalgalath

Noticed an amusing bug - the followers you get from the multiplayer opponent card sometimes seem to change names. I've had 1x B.Plimmer and 2 Davids for awhile, from getting 1 card from the AI and 2 cards from a real person (whom I dont actually know if David was their god name,even), and now I suddenly have 3 Davids and no Plimmer, even though I only won 2 matches against one person.

October 06, 2013 16:25
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Mace1106

Ok, so I just had a Shrine of Expansion that didn't expand. That is something I'm not cool with!

Anybody else?

October 06, 2013 19:44
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Blade Eric

So far, I find that most of these changes are very, very bad.

  • Flow completed recrafted, much less meaningless clicking

What does this mean?  Clicking seems to be exactly the same as it was before.

  • Enter the Bronze Age and era of agriculture.

How does it work?  It gives a sort of not really useful explanation, but so far, I've been unable to get anyone to create any farms.

  • New unlocks to increase your Area of Influence, speed up followers and cheaper settlements

None of the expansion shrines work.  They appear to be just beams of light now, and no matter what, no one can construct on them

  • Farmers will grow crops outside of settlements for the population

So, does this have to be land outside a settlement? Do you have to then click the settlement icon to get a farmer to come out?  So far, nothing I've tried has worked.

  • Choose the most fertile and efficient land for your crops

And what makes land fertile and efficient?

  • Dynamic weather system where lightning storms will bombard your Homeworld, damaging Abodes not in a settlement

Actually, the lightning storms damage every building in the entire world, it would appear.

  • Sprogging centralised within settlements rather than on individual Abodes

Doesn't really seem to work.  Most all of my settlements are neither capable of "sprogging" (is that a technical term?) new followers, nor generating belief.

  • Sprogging from Abodes only available when the Followers have a job

This is dumb. 

  • Abodes inside a settlement now have second stories allowing much greater capacity and Belief.

Or just apparently causing all your people to disappear into a black hole, since the settlements don't generate people or belief

  • Multiplayer balanced so that enemy followers will not fight each other as you plan dominance

... so the only way to actually fight someone is to either wait until the clock runs out, or create a Champion?

  • Followers share their thoughts and needs via Prayers

Is that the "You need more resources!" hint that i'm getting about every 2 minutes?

  • Beam added to Shrines within Area of Influence

Shrines replaced with beams that do nothing

  • Totem rebalanced to reduce number of Followers

IMO, very bad move.

  • Finger of God is now more effective

Finger of God is now almost totally useless against buildings, but works -great- against enemy followers.  (to win psuedo multiplayer battles, get a Champion ASAP, then wait for the opponent to place totem, once all his followers are at the Totem, do Finger of God on his totem spot, and you win.)

  • Townlife is now more meaningful

What does that mean?

  • New gem seams added to Homeworld

Yeah, now I've got a ton of land that I can't sculpt until after I figure out how to get a few dozen followers into it to mine it out first. :-S

  • Rebalanced trees and rocks

... meaning?

  • Previously used Resource Cards given back for removed Advance Cards

... uh, what?

  • Temple of Fertility statue is now actually on the temple

Is that what the temple in the east part of the main continent area is?  What does it do?

  • Settlements will always generate Belief

Settlements almost never generate belief now

  • Settlement roads will re-draw after Abodes are moved

They already did

  • Followers on fire will die even when on Beautified land or in a Settlement

... how do you set followers on fire? 

  • “FULL” from Abode info no longer getting stuck on screen

abode info?

  • Card descriptions on Felt Tents and Permanent Abodes changed to reflect new functionality

Which functionality would that be?

  • Difficult to see if Farms are selected to be moved with Town Planning

with what?

  • Info bubble for a Settlement will sometimes not appear if the info bubble is already open on another Settlement

Info bubble?

 

October 06, 2013 22:12
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Blade Eric

Also, can't beat 14th pseudo-multiplayer battle without the game crashing, and losing the last several minutes of work

 

October 06, 2013 22:14
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Mace1106

Blade Eric...I'll try and sort a few of your points.

Firstly, for farming to work you need to have the Farming Science Card unlocked. It's the first of the 4 in the Agricultural Period Advances.

Fertile land is shown by brown crosses, similar to how green crosses shows fertility. Find a settlement and how right mouse on one of your abode. It should display some info, fertility and soil quality. The more brown plus signs the better. Finger of God the abode when you find good fertile soil, then clear the rocks and the Settlement should pop up a flag. Click it and a farmer will walk out to start farming.

There's a limit to the reach and it seems that you can no longer build normal abodes, so don't try building farms too far away. So far I've built up to a size 4 farm. Also, keep some Abodes amongst the farms. As your farmers work on cycles and will disappear into close abodes to rest.

Something I didn't realise straight away! I fingered of God'd them as they scurried off thinking it was a bug.

I also think as you farm the land, it becomes less fertile. Farms I placed on 5+ and 6+ land is now 3+

 

I've attached some files to help illustrate my point. I hope they help with the farming at least

October 06, 2013 22:28
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Blade Eric

have card, somehow managed to farm 1 unit of whatever it is that we're collecting now (since it's not people anymore).. but my guys won't do anything but build abodes.  Should the area that you want to farm be -inside- the settlement, or -outside- the settlement, should it be -near- or -far- ?  

 

October 06, 2013 23:16
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Blade Eric

i see from your screens, that you're inside and right next to the settlement ... but the description of the card implies to me that you should build outside of the settlement area

 

October 06, 2013 23:18
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Mace1106

If you've got the card then it should work.

It's best to do them right next to your Settlements. Fertile land isn't as important, it just gives better results

Just Finger of God some abodes next to the Settlement itself and then destroy the rocks so a pitch comes up, does it not build farms?

October 06, 2013 23:18
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Mace1106

Yeah, I found it hit and miss at first.

And now that I have farms, I have empty plots and need to rely on non-Settlement followers to build them. As they won't build farms or Abodes too far from the settlement it seems

October 06, 2013 23:19
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Michał Magoń

Ok - few assumed bugs that I've spotted (I didn't read whole thread, mind if I repost something mentioned before)

  • 2 cards in my scrapbook seems greyed as I wouldnt have them - those are #8 and #9. 9 is prayers, and I got it already, as I'm seeing nothifications in the upper part of the screen, though card is greey
  • if I order my followers to build shrine and I leave game and run it again OR I start bot match and finish it and come back to the homeland all my followers building shrine dissapear and the construction of the shrine is stopped (time in the info bubble is halted). So everytime I play bot match or run game I have to gather new followers to finish building shrine started earlier
  • in the bot match #3 (the one on volcanic crater map) 1 of my followers spawned on the high hill surounding actual map. This could be a game changer in multiplayer, as I've build on the very high mountain and enemy would have to sculp for ages to build stairs to get me there
October 06, 2013 23:57
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Blackkalgalath

Another odd bug - special follower types, such as Sampson & Wildman, seem to have the same flags over thier respective buildings.

 

I just unlocked Sampson, and went and built him a house on a mountain to grow their population. While the house population grew, I demolished a nearby Wild Man house because it wasn't where I wanted it, rebuilt that one, and when I returned to the Sampson house and clicked its flag, a Wild Man came out of the house. I now have no Sampsons, apparently.

October 07, 2013 02:33
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Blackkalgalath

Doh, can't edit. Comments. Followup to the one about Sampson/Wildman houses - I just clicked the flag again, and a Sampson came out.

So maybe this is intended? Not sure now.

October 07, 2013 02:34
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Blade Eric

I am now stuck at the white 22cans "Loading" screen after having played for quite a while today, then stopped..

 

..er.. wait.. it just came up.. it took a -really- long time but it worked

 

October 07, 2013 07:13
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Blade Eric

Mace1106, ok, so that worked.  You have to "sprog" them from the settlement, and they apparently have to be within the settlement area to do it, probably because of that.  Also, if you don't manage to lure your people all away from the spot first, then someone will just jump in and build a house before you can "sprog" the farmer.

Very, very messy.

 

October 07, 2013 07:18
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Blade Eric

... and if i "sprog" a farmer and there's an abode between the settlement and the potential farm plot, the farmer guys just walk into the abode, and disappear from existence.

 

October 07, 2013 07:21
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Blade Eric

alright, I'm giving up until the next patch. Farming, which is apparently the entire point of where I'm at (since I can't advance until I collect 1k wheat or something like that), is damn near impossible.  

 

October 07, 2013 07:44
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Mace1106
Blade Eric...
Yeah it is a bit messy. I think they need to lock the construction. I mentioned it earlier, but if the plot was locked then you could shuffle them round and select whether you wanted an abode or a farm. Then unlock it to sprog the followers. I use Finger of God on any people that try to build abodes where I want farms, if you're quick enough you'll manage it.
Regards the farmers disappearing into abodes. I've noticed they seem to work shifts. It doesn't look like it relates exactly to the day/night cycle or to how much work they've done. They'll either be due to work, or due to rest. So if you sprog them when they should be resting. Then even brand new farmers will head straight to an abode. Even though they've not worked. It could even be day time!
1,000 seems like a lot but I just passed the 15,000 mark and it builds up quickly. Just build your farms on very fertile land. I build around 6-8 farms per settlement and it comes in steadily enough

Problem I'm having now is I'm unlocking for cards 2 advances ahead of me. But I need cards and resources to progress my age now. Can't find any more chests and can't expand so feel a bit stuck!
October 07, 2013 10:54
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Blade Eric

I ended up building one level 5 farm back in the initial start zone, that was generating literally thousands of wheat/grain/whatever every minute .  So much that all the farmers that it let me create couldn't even make a dent in it.  Within an hour, they had collected 2500, and the farm had over 10k+ sitting in reserve, and still growing.  

At least, thanks to this discussion, I've learned that you hold right-mouse on things to get information about them.  That wasn't made clear in the game initially :-) or maybe I missed it.  There's still not much of an indicator as to what any of the information means, though.  Strangely, that particular farm only has a single brown + on it, whereas I did manage to create a few others that have 4 and 5 +'s, and they produce absolutely nothing.

 

Then I had to leave for the airport, and won't be back to it for a week.. unless the game is playable in Linux with Wine. :-D

 

October 07, 2013 18:27
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Mace1106
I'm now at the stage where I've reached 30,000 on the progression bar and my number goes up, but the target number doesn't. So I've done as much as I can I think
Think I'm going to be waiting for a new update now
October 07, 2013 18:34
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Blade Eric

Mace, were you able to get to all of the expansion shrines, or do you have 1 or 2 of them completely submerged?

 

October 07, 2013 19:35
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Mace1106
Eric
I've had 1 expansion shrine that was above ground but didn't do anything. I built it and it did reveal any new areas. I've got one underwater and I've got a Power Shrine underwater as well

Back to your last post, I think Godus is 100% compatible with wine. Not sure about Linux though
October 07, 2013 21:32
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Ashton

Thus far 1.3 has brought more irritation than anything. 

Obviously the empty chests are an issue, as are the underwater shrines, and the damaged houses from the weather is pointless, annoying and just clutters the view of my world with "health" bars. Apparently I'm stuck now though, because I completed all of the missions, and now the crazy mission statue has an exclamation alert going off constantly. When I click on it, it just takes me to the mission screen, and I can do nothing but exit. The game is virtually unplayable now due to the annoying alarm.

In a lot of ways it feels like the game was suddenly dumbed down, as if they're just making a PC version of those stupid mobile games that make you wait hours for stuff to happen, only  to have you check in and do a few things (Farmville, anyone?) and wait more, never really getting to PLAY anything. It started out feeling like a PC beta, but now its just feeling more like a poor mobile-to-PC port. If this is supposed to be cross-platform "play on your PC and your phone"....just don't. Mobile games are limited and a waste. This game has potential, and if it gets dumbed down to a mobile husk so you can play "anywhere", then it's bust. 

The missions aren't as fun, as my population is practically uncontrollable due to the limited totem amount, as well as expansion during homeworld play. It was a lot more fun when I could just bring out my people and send however many anywhere I wanted and could just build houses on a whim. After finally going to the forums to figure out that in order to build farms (which I'm still somewhat confused over), I had to destroy houses, only to have to sit and wait for EVER as they accumulate the numbers of grain, or whatever it is I'm building up, I was pretty disappointed.

 

 I'm stuck with no cards and no missions, and with no random MP option, nobody to go up against. With this update I gained the ability to farm, but can go no further than that. Considering all of this, the game is suddenly less fun, but I'm going to hold out and see if the next update improves.

 

October 08, 2013 02:27
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Ashton

Also...big clue to the "mobile" part being a big thing....replace all that clicking with tapping a screen, and suddenly its a run-of-the-mill mobile game with some fancy sculpting. I couldn't figure out why it was set up with so much clicking, until I imagined it on a phone. Thinking of it in that light, with the way you sculpt and the "finger of god" type things...and the way most of the interface/actions work...you end up with nothing more than a mobile game running on a PC.

October 08, 2013 02:36
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Blade Eric

Mace1106, the expansion shrine I had that was in the northwest corner worked, but it gave me a small-ish stretch of land somewhere in the straight northern area, quite a ways east of where the shrine was.  The other two beams of light are pointing straight at underwater shrines that are completely unreachable.

Many of the changes in this last patch have seriously turned down the addictiveness of the game, that's for sure.

 

October 08, 2013 03:24
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Mace1106

How about we start swapping Steam contacts here then? At least we can have a stab at proper multiplayer if people are online at the same time.

If anyone wants to add me on steam my username is mace1106

I'm not on as much now but I'll drop in on the game and I can accept steam requests anyway. Maybe Multiplayer will help us unlock a few extra cards?

The shrine I think you mean Eric I unlocked almost instantly with Gems so I think that may have caused it to glitch. Who knows!

I actually quite liked the majority of the changes, I just wish it was a bit more advanced. In terms of still being able to progress. I feel like I'm right on the heels of the limit of the game and so I don't achieve anything in playing it for long periods of time.

I liked the fact that since the patch I'm less concerned about Belief. I've got about 800k stockpiled and it makes for a much more relaxed experience. I can focus on little patches of land here and there and only collect the belief as I pass through.

Ashton, to combat the issues around storms and damaged abodes. If you've used all your settlements then place some Statues of Exploration in the clusters of non-Settlement houses. As soon as the storm starts and abodes get damaged, the statue will automatically kick followers out to repair them. There seems to be a limit on the number of Statues you can build, but it should keep most of the map a bit tidier for you...

October 08, 2013 10:38
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Blade Eric

Maybe I should just restart from scratch.

I'm "ekdikeo" on Steam.  

 

October 08, 2013 21:17
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Justin Kitsinger

Sadly I have to say the latest changes have rendered the game completely broken and so NOT fun that I can't continue with it.

I can't even comment on the Bronze Age. I'd been looking forward to it for weeks, but I never even made it to it.

Simply put the totem change has destroyed the game. In one simple stroke, my own people became the enemy. Since I could not control them, I was fighting against them constantly. And since they were now my enemy, in a mere hour or two of gameplay all attachment or interest I had in their well being evaporated. If they're not my people to control and care about, if I feel I'm fighting against them, I have no interest in bettering their state of living, and thus the entire point of the game is destroyed.

There's a laundry list of other problems than others have mentioned above that I could second, and I hope they'll be addressed. But the totem change, more than anything else, is entirely game breaking. I implore the 22cans team to reverse their thinking on this, because that alone has destroyed all fun I had with this game and I put 20 hours into it in the first two weeks, and after the patch I played less then 2 and gave up as it was no longer any fun.

I still have hope for the future of this game but the current direction is backwards, not forward. I'll check in again on the next patch, but till then, I fear I am done. *sadness*

October 09, 2013 04:36
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Blade Eric

I kind of have to agree with Justin -- the totem change, and the inability to "sprog" people if there isn't a job immediately for them within the very near vicinity, really kills the fascination that i had with it.

 

It was really fun, strangely, to build out a couple of screen fulls of real estate, drop a totem, sprog a couple hundred followers from halfway across the world, and watch them amass, then release them from the totem, and have them happily run off to start building homes

 

 

October 10, 2013 08:40
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Lee Gaskins

I thought  things  would  improve  with  the  mini-update of 1.3.12,  but  no...   The  expansion shrine  opened  a  card,  but  no  land  expanded  for  the  send time.  Since  there  no  more  chests  (opened  them  prior  to  1.3 and  they  were  60% empty). I  can  not  expand.  Cannot  grow,  cannot  advance.   No  cards,  no  advancement.  Even  though I  love  the  concept, this  game  is  very  frustrating  because  of  the  slap-dash fixes, that  create  greater   issues  that  grind  Godus  to  a halt.   Please  help 22cans,  you  can do  it!  

October 10, 2013 23:51
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Arne Bosma
I have experienced the same difficulties with building. It is very hard to restructure an area because followers from destroyed homes immediately start building new ones. This has forced me to use the finger of God quiet a lot, killing all the followers in the area. I seriously think this has caused my followers to become scared of me. They sometimes run away from my cursor. That is not the kind of God I would like to be!

Also with the totem issues and so, it takes very long to create new homes in a new area. That means that it also takes very long to reach the population goals. Very annoying, because I want to try out the new farming feature, but I have to double my population first. This has taken me four days so far and I am only half way there.
October 11, 2013 11:38
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Arne Bosma
Sometimes when I click a flagged home the green +100 sign appears, and then I have to click it again before a follower comes out
October 11, 2013 19:56
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Blade Eric

what does that +100 even mean?

October 12, 2013 01:29
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Blade Eric

OK, definitely cannot "sprog" from -some- damaged abodes, but some of them are fine.  This is completely preventing me from doing any activity whatsoever in one section of my world.

 

October 12, 2013 08:44
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Arne Bosma

When at start-up full screen is enabled, the regular cursor appears as well as the in-game cursor.

 

Blade Eric, the +100 means +100 health for that follower. You can leftclick a follower to see that.

October 12, 2013 17:44
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Blade Eric

And now I'm in a state where I can't do anything because only damaged abodes that have flags but won't let me do anything with them are active.

I'm not having fun anymore. I haven't been having fun since the 1.3 upgrade.  Hoping for something that will undo much of the changes in 1.3 soon.

 

October 12, 2013 20:55
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Arne Bosma

Okay, so now I'm kinda done with this update. First I read somewhere that the manors card was unlocked at population 4000. So I worked my ass of to reach that (it took my about 5 days, but I was really curious for the bronze age). I reached it, but nothing happend. I just got another gems card. 

I did some research and the wiki-page told me that it should have been unlocked at 2100 (or so). Dafuq guys! Not funny.

Please fix this. It really pisses me off.

October 12, 2013 21:04
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Lee Gaskins

I  love  22cans' picture  on   insta-gram  with  the  burn  waffle...  kinda  parallels  the  upgrade.  (lol)  Seriously,     I  can  do  nothing.  All  the  previous    empty  chest cards  were  lost.  So  no  mahogany.   Expansion  did  not  work.   No  shrines,  mining  does  work  anymore (followers  ignore it).   Can't  sim-battle because  I  cannot  get  to  new  age where `Amy '  is.   I've  scoured  the  world  for  chests... none.   Also  sometimes  the  arrow  keys  scroll  freezes  up  (but  not  the  zoom).     I  know,  you're  trying,  but  the  communication  is  bad,  and  the  upgrades  almost  seem to  be  downgrades... that  literally  halt  the  game (ie  fun).

October 12, 2013 21:34
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Erik Franken

@Blade Eric: The +100 means you give an extra 100 life to a follower, I wouldn't call it a heal as you can give your followers far over 100 life.

IF you click right mouse on a follower you can actually see their life and current activity. Pretty useful stuff, although I think it's game dev stuff, not really for the final game. I like this health stuff and it has actually won me a battle mission by just constantly healing my own followers (doesn't sound like we are supposed to be able to do that though). Mind you, I started the battle with 6 (!) against 64 enemies and still won the game. 

October 14, 2013 17:47
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Blade Eric

wow, ok.. i right click on dudes, and i get nothin'. weird.

 

then again, it took me a while to figure out that i had to right-hold on things to get status info.. but that doesn't do anything on followers, for me

 

October 14, 2013 21:15
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Erik Franken

Really? That's odd. I'm on a Mac, and it says version 1.3.1 and it does show stats in the top left corner area. I haven't tried right-hold to get status info myself though, will try that as well.

 

http://img62.imageshack.us/img62/7411/5w18.png  

October 14, 2013 22:37
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Steve lawrence

Some small bugs comments

1st farming bar up to 1000 doesn't display green, the rest up to 30000 where it (seems to) stop, does show a green bar.

2 expansion shrines in the west/north of the map don't expand the map.

I want to get to the stonehenge/viking looking ship area please!

I've completed all the battles and the farming bar stops at 30000 what next?

 

 

October 22, 2013 06:38
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Lee Gaskins

Lot's  of  massive  changes  to  the  game....  kinda  weird  for  a beta,  but  if  improved,  hopefully gladly  welcome.  One  question,  with  all  these  changes,  no  one  has  yet  addressed  that  the  1.1 through 1.3+  game  has  continuity  issues due  to  past shrines  giving  up  no  expansion  and  cards  areas  giving  no   cards,  so  expansion is  impossible.  Will  we  have  to  start   all over  again?

October 27, 2013 12:18
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Erik Franken

"Lot's  of  massive  changes  to  the  game....  kinda  weird  for  a beta,  but  if  improved,  hopefully gladly  welcome.  One  question,  with  all  these  changes,  no  one  has  yet  addressed  that  the  1.1 through 1.3+  game  has  continuity  issues due  to  past shrines  giving  up  no  expansion  and  cards  areas  giving  no   cards,  so  expansion is  impossible.  Will  we  have  to  start   all over  again?"

 

Actually, this has come up multiple times, but I think this has to do with the unfinished nature of the game at the moment more so than anything else. During the updates some shrines have also been added and spawn new Bronze Age stuff, so it's not quite something that doesn't get addressed from what I can tell. 

 

To be honest though, I haven't been playing this game since v1.1., I have been playing from a few weeks before v.1.3 so my save game hasn't been affected by any of the major changes that might screw some shrine stuff up with older save games. I am not sure how they have fixed this, if at all. 

October 27, 2013 17:56
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Erik Franken

Also, with the planned overhaul of the clicking system for sculpting the landscape in a more comfortable way, starting over with a new save should be much more comfortable too (despite the hours put in of course). I am very much looking forward to what they change to the sculpting and follower behavior. 

October 27, 2013 17:57